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First Descendant Energy Activator Takes Too Long

First Descendant Energy Activator Takes Too Long

2 min read 27-12-2024
First Descendant Energy Activator Takes Too Long

First Descendant, the upcoming free-to-play looter shooter, has generated considerable buzz. However, early access gameplay reveals a potential sticking point: the seemingly excessive time required to activate energy. This article delves into this issue, examining its impact on gameplay and exploring potential solutions.

The Energy Activator Problem: A Gameplay Slowdown?

Many players participating in the First Descendant closed beta have voiced concerns regarding the lengthy activation time of the energy ability. This delay, reportedly lasting several seconds, presents a significant challenge in fast-paced combat scenarios. The extended activation period leaves players vulnerable, disrupting the flow of combat and potentially tilting the balance of engagements against them.

Impact on Gameplay

This prolonged activation time has several negative impacts on gameplay:

  • Increased Vulnerability: The lengthy animation leaves characters exposed to enemy fire, significantly increasing the risk of taking damage or being killed.
  • Disrupted Combos: The delay interferes with the rhythm and flow of combat, making it challenging to execute smooth and effective combos.
  • Reduced Effectiveness: The overall effectiveness of the energy ability is diminished if players are constantly punished for attempting to use it.

Potential Solutions and Developer Response

While Nexon, the developer behind First Descendant, hasn't explicitly addressed the energy activator delay, several potential solutions exist:

  • Shorter Activation Time: The most straightforward solution would be to reduce the activation time, bringing it in line with the speed of similar abilities in comparable games.
  • Improved Animations: Creating more fluid and less lengthy animations could reduce the perceived wait time without altering the core functionality.
  • Gameplay Adjustments: Alternatively, the surrounding gameplay could be adjusted. Perhaps increased damage output or additional defensive capabilities during activation could compensate for the current vulnerability.

It's crucial to remember that this is based on early access feedback. Nexon may address these concerns before the full release. It remains to be seen what approach, if any, they will take to mitigate the problem.

Conclusion: A Waiting Game

The overly lengthy energy activator is a significant concern raised by players during the First Descendant closed beta. Whether this will be addressed before launch is currently unknown. However, the issue highlights the importance of playtesting and community feedback in refining the overall gameplay experience of a title. The developers' response to this concern will be a key indicator of their responsiveness to player feedback and their commitment to delivering a polished and enjoyable game.

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